Monday, May 5, 2014

Interview w/ Gaming In Color Director Philip Jones



Be Sure to Visit the Full AdamMaleBlog Site For Gay Culture, Art, Music, Short Films, Gay Comics & Graphic Novels, Interviews, Sex Advice and More!!

Yesterday we posted the trailer to a wonderful new documentary Gaming In Color. You can revisit that article here. But, here's a quick recap. Gaming In Color is a pay what you want documentary that explores many facets of the queer side of gaming culture and the game industry's LGBTQ presence. And, it is brilliant.

The film was directed by first time documentary maker Philip Jones and produced/edited by Ryan Paul. They enlisted musician/producer/composer 2 Mello for the soundtrack. Together, they have created one of the most comprehensive, charming looks at the world of gay geek culture ever conceived. It's thought provoking and poignant without ever hinting at being emotionally manipulative. I consider that a total triumph in today's world where so many filmmakers go for flash over substance.

Here's Philip's hilarious bio:
As a queer youth and active gamer, Philip is one of many with an emotional stake in this project. Although he didn’t begin playing until the early 2000s, he has much experience with recent generations and the shift to online. Diversity and positive acceptance in games, both in development and community culture, he hopes is something that can be truly achieved. This is his first film. When not working on Gaming in Color, Philip studies and wears too much flannel at his home in Texas.
The film officially came out yesterday (April 22, 2014). Thankfully, despite the whirlwind of media attention, requests for public appearances, and also gearing up for the upcoming GaymerX2 convention, Philip Jones was kind enough to spend some time with us and answer our questions!



Q: I can’t even imagine how difficult making a feature length documentary must be. How did you make up your mind to actually commit to this adventure?
Philip: Well, the main motivation was that nobody was doing it! Queer gamers have always existed, as have groups of people who are really looking to reinvent games in a special way, but my experience is that it's only just recently that those kinds of people are being recognized for really making a mainstream impact. GaymerX was also a big inspiration, something that large really needed to be preserved.

Q: What did you learn that surprised you? Did anyone’s story or experience make you reevaluate the way that you see the gayming community?
Philip: Oh gosh, everything I know now I learned through working on this film. I mean, I grew up gay and playing games since I was 8, but it wasn't until recently that I was so invested in being a part of a gaymer community, or really seeking queer representation in the games I play. So I still had a white-male tailored experience that I think can be common for gaymers. Then I met people who were involved in creating GaymerX or the gaymer groups all over, and it opened my eyes to a new path that you can take. So picking one story or experience is very difficult as something that changed me, since almost everyone I've met through this has been highly influential. That said, I think our cast is made up of some of the best people doing game work with a queer perspective right now.

Q: What are your favorite games?
Philip: My favorite games are the SSX series, the snowboarding games, hands down. I've loved that franchise since I started gaming, and I really made a name for myself in the community there. I also played Left 4 Dead 2 competitively for a while, and still enjoy that. Other favorites are Pikmin, Smash Brothers, Little King's Story, Dangan Ronpa, Saints Row... So many more. Recently? The Last of Us blew my mind. I'm also super excited for Samantha Kalman's game Sentris to arrive later this year!

Q: Have you personally encountered any serious homophobic situations that made you feel uncomfortable while gaming?
Philip: Who hasn't, right? I mean in an online space, you're really kind of asking for trouble just by existing and having the potential to piss the wrong person off. If a person can prey on your sexuality or something about you that stands out to them as easily attacked, that's what they will go for. After being in the queer games space for so long, the existence of homophobia or transphobia or racism or misogyny online has become a 'duh' issue for lots of people, so those kinds of toxic behaviors from other players may not affect them as much externally, not on a deep level, but lots of people still are deeply troubled by that culture. For me, now that I'm learning to examine game design, the sorts of heteronormative and exclusionary mechanics or systems in a game are starting to bother me a lot more.

Q: The film spends a good deal of time discussing the difficulty of being a geek growing up and how that translates into later life. Do you think there is really still a stigma to admitting to being a geek in the workplace?
Philip: I'm sure it depends on the industry, but I have heard lots of stories from people who have felt socially ostracized by peers or co-workers from them bringing up the sorts of geeky things they do. Especially in communities built on mainstream gay culture, but geek culture is sort of integrating into and influencing pop culture overall. The 'nerd' trope has expanded a lot to include new technologies that most people will find interesting. So things are getting better, but maybe not so much specifically for video game creators and players. Also, I think it's a good thing that we examined the 'gamer' stereotype in the film so much, because that idea of who a gamer is, that persona is who the big developers market to. So expanding that vision of who is going to play this game will lead to a lot of care being put into making a game more accessible and interesting to different kinds of people.

Q: In your vast experience and research, do you think more gaymers gravitate towards solo player or MMO style games? 
Philip: One of the most important things we learn from the documentary is that even the word 'gaymer' isn't a narrow or specific description of any kind of person or game player, there are all different types of gaymers who take different approaches with games, with the way they view and play video games and digital interactive media. Determining trends in a large, varied community like that is difficult, and I think video games are special because the kinds of games we enjoy vary on an individual basis. I think MOST gaymers still play and enjoy the most mainstream, AAA titles on a large degree, whether they are singleplayer, multiplayer, MMO based doesn't tend to affect them as much if the game looks fun. For people looking to 'queer' game design and narrative, I still think it's a mixed bag. Overall, everyone wants to enjoy what they're playing in a comfortable space, with a game where they feel a sense of control over what's being presented and what they're experiencing, and I think it's important for developers to start listening to people who aren't getting full enjoyment out of mainstream titles anymore due to the issues we present.

Q: Have you heard from any video gaming companies in response to the documentary? Do you foresee them committing to making a larger effort to encompass the LGBTQ community?
Philip: Most large companies are still hesitant to include queer themes; most companies are hesitant still to even acknowledge the issue. I think the worst example in the history of games of awful queer portrayal that affected me personally was the issue of transphobia and horrid trans caricatures in Grand Theft Auto V. As if the misogynistic overtones weren't bad enough, the things that they did to trans people in that game were just unbelievably disgusting. I'd never witnessed such bold-faced hatred. And that was written off by the game's developers as 'satire'. In the same year, we saw also some of the best queer content that was really taken seriously by the developers, with Bill in The Last of Us, and Gone Home for example. I also know that State of Decay is supposed to have a gay character, maybe even the protagonist, but unfortunately I haven't made it that far in the game yet. So as it's happening, the more we move forward with exploring gay and queer narrative, the worse our bad examples are starting to get. There's gonna have to be an explosion, some kind of revolution is coming to hit the industry. We can't continue on the path we've been traveling.

Q: So, you have been invited to speak at MIT about Gaming In Color. How mind blowing is that?
Philip: Well, I made sure that the focus is more on screening the film than me coming to speak, but yes I am thrilled and very honored they reached out and wanted to feature Gaming In Color beyond the minimum. I didn't expect so many academic institutions to really enjoy the documentary so much, and want their students to see it, least of all for me to speak to their students! I'm still a beginner at this! MIT is a very inspiring place, as is the MIT Game Lab whose game A Closed World is featured in the film and trailer. I'm sure it's going to be a fun time!


Q: One of the many hats you wear is vendor relations for GaymerX! What new events can we look forward to at GaymerX2 this year?
Philip: Yes! GaymerX was fabulous, and we're only expecting bigger and better things for this year. GaymerX2 has a bigger venue, lots of amazing special guests (including Colleen Macklin from the film!), and it's wonderful to see so many gaymers excited about the safe space and gaming funtime that GaymerX is to return. I can't wait for the convention, and I hope that seeing so much of the first convention in the film will raise awareness and get people to buy a ticket to this year's con. All your friends are going, so don't miss out!

Visit Gaming in Color on Facebook!
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An Interview w/ Buying Time Creator Casey J

Be Sure to Visit the Full AdamMaleBlog Site For Gay Culture, Art, Music, Short Films, Gay Comics & Graphic Novels, Interviews, Sex Advice and More!!


I first discovered the wonderful animated webcomic Buying Time thanks to my pal Jack who lives down in Florida. He told me I needed to check it out. And, he was right. Buying Time is unlike any gay themed comic I have read before. First and foremost, it is partially animated in a format where the reader controls the pace at which the next panel appears. It's a pretty cool format that I wish more webcomics would adopt. The story follows the life of a charming welder with a not-so-secret creative side as he navigates his way through falling in love in an emotionally difficult, dystopian future where personal interaction comes at price.

Here's the official synopsis:
Buying Time is a sci-fi cyberpunk romance. Set in the future megalopolis of Hyperion City where all forms of entertainment, including our own personal social lives are regulated by a micro-transaction monetary system called Daily Leisure Credit. When Vinnie Smalls, a lonesome welder working for the Hyperion City Core finds he has a crush on a fellow co-worker, he finds he must break away from his usual loner lifestyle and dive headfirst into the inner workings of the Daily Leisure Credit system. Our story deals with the ups and downs of his relationship in the midst of system that makes staying in contact with someone a financial battle.
What is really amazing about Buying Time is that creator Casey J may actually have predicted our futures if the government and citizens continue allowing corporations more and more power. You will see in the interview section that Casey J came up with the Daily Leisure Credit system after being annoyed by video games that nickel and dime you for every extra feature or scenario you wish to have unlocked. But, this kind of mentality is spreading so far beyond video games. We are living in a world where places like Facebook beg you to befriend countless hordes of friends and then tries to charge you if you want more than a very tiny percentage to see your posts. It's really appalling. It's even more appalling that more people aren't raising a fuss over it. But, maybe that's how it all starts. Freedoms are whittled away a little at a time until every single thing in the world becomes a commodity which corporations will gladly exploit for profit. It's terrifying. Casey J's vision is just a little bit too prescient.

However, despite all this, the characters in Buying Time still have hope. Still believe in love. And still are willing to do whatever it takes to be with the person they desire. The human spirit prevails.



Q: How did you come up with the brilliantly terrifying idea of Daily Leisure Credit?
Casey: Videogame trends did much of the work for me! Daily Leisure Credit is my not-so-clever wordplay of Downloadable Content. I used to be a huge gamer, but lately have been a bit turned off by the rampant trends of downloadable content, microtransactions, pre-order exclusives and generally being nickel and dimed at every turn. It wasn't like this a decade ago, and I started to think about why we let it get to this point. Were the changes just small and gradual enough? Are we just complacent? I started to think about what it would be like if these trends affected other forms of entertainment as much as they have the videogame industry. Mainly, social entertainment. We go to someone's house for dinner because it's fun. We chat with someone because it's enjoyable. I imagined a future where instead of thinking "I want that extra mission in the game I'm playing, better shell out the cash." we'd be thinking "I want to hang out at my friend's house tonight, better shell out the cash." And the story started from there.

Q: So what happens when people get married? Does the DLC system apply to their interactions at home?
Casey: DLC applies to everyone! Married couples however, can apply for a license that gives them a discounted rate. Same kind of thing applies for common law partners and family members in general, think of it like all the numerous cellphone plans or Internet packages "that are perfect for your family". Likewise business owners can get a license that benefits their workplace as well, jobs that would require a lot of social interaction like a bartender for example.

Q: What is the penalty for overdrafting on DLC account?Casey: I often describe the penalties being similar to going a while without paying the fine for a traffic ticket. You'll get some "friendly reminders" at first. Eventually you'll start to get some threatening messages, and eventually get a warrant for your arrest.

Q: A good portion of the Buying Time plot involves music. Are you a musician yourself?
Casey: Can't say I am, I have next to no musical talent and am pretty tone deaf when it comes to singing. I learned to play the harmonica a number of years ago but quickly discovered I'd rather be using my creative energy to draw or animate instead. I have a great appreciation for musicians and their passion, and I think that is both why I tried to learn to play an instrument, and have such a focus on it in the comic.

Q: What do you envision Vinnie’s songs to sound like?
Casey: The past 2 years or so I've been on a huge 80's synth kick; both actual 80's stuff and the new-wave-retro stuff from artists like Perturbator, Tesla Boy, Lost Years, Lazerhawk, etc. I listen to that sort of stuff while drawing the comic, and it's exactly how I envision Vinnie's music to sound like.

Q: What does Galena Jules home life look like?
Casey: Galena lives with Papa Obari on Level 10, which basically means they are just barely a step above the slums of the "Sub-Levels". I'd love to be able to do a bit about their home life, and maybe will in future chapters, but I imagine they live in a cramped, messy apartment. They both share a penchant for fashion so I can see them watching Hyperion's Next Top Model together and bouncing idea's off of each other for a future fashion line.

Q: Your bio says you currently work for a company that develops apps for famous kids television franchises! What is your favorite app you have worked on?
Casey: I was most excited to work on Fraggle Rock, we were lucky enough to do 2 apps for. It was the first franchise I've worked on that was something I actually watched and loved as kid. I watched the original with puppets, the animated version and had some of the toys. So it was a real treat to one day be designing and creating character rigs for it. We go through a large number of franchises, but it's especially fun to work on ones that you are/were a big fan of.

Q: What other comic projects have you done in the past?
Casey: Buying Time is my first serious comic effort. I've done a number of short 3-5 pages stories for personal projects, stuff like doing a little origin story for a tabletop game played with friends or something like that. The bulk of creative efforts have been almost exclusively animation. It wasn't until Buying Time that I started to put serious thought into a comic book project for a wide audience.

Q: What comics/graphic novels have stuck with you from your childhood/teen years?
Casey: I was big into (and still am if it tickles me right) manga when I was younger. So I read a lot of work from Shirow like Ghost in the Shell and Appleseed. Battle Angel from Yukito Kishiro, the visuals blew my mind, and I still think his depictions of cyberpunk worlds go unmatched. As far as comics and graphic novels go I was always a big fan of Dale Keown's art, so Pitt and the Incredible Hulk. I also adored Sam Kieth so there was a lot of The Maxx as well. Simon Bisley so I read lots of Lobo. I'm a huge fan of Etrigan, so I collected and read anything he appeared in. Aside from that I generally enjoy all the common favorites like X-men and Justice League (though I admit, tend to focus and enjoy the animated shows and movies more).

Q: Unicorns…or narwhals? Who would win in a fight?
Casey: I'd like the say unicorns simply on the basis they are more fabulous. Though I think a lot of it would depend on the location, if they are fighting in water a narwhal would have a clear advantage, the opposite if they are on land.






*Start reading Buying Time now!
**You can view some of Casey J's earlier illustrations HERE.

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A Short Q&A w Future Bible Heroes

Be Sure to Visit the Full AdamMaleBlog Site For Gay Culture, Art, Music, Short Films, Gay Comics & Graphic Novels, Interviews, Sex Advice and More!!

I don't even know where to begin to talk about beloved band Future Bible Heroes. So, I guess I will just start with the basics. Future Bible Heroes is comprised of the musical geniuses and life long friends Stephin Merritt, Claudia Gonson, and electronic music wizard Chris Ewen. You may recognize Merritt and Gonson as long time collaborators in one of the most famous indie rock bands of all time, The Magnetic Fields. However, Future Bible Heroes have been around almost as long, with a career that has spanned the better part of two decades.

Earlier this year Future Bible Heroes added to their resume with two amazing releases - a full-length LP on Merge Records called Partygoing and a 3 LP or 4 CD box set of all FBH releases including all 3 full length albums (Memories of Love, Eternal Youth, and Partygoing), songs from the numerous EPs, and some of the tracks they added to soundtracks and compilations over the years, including "O! What a Dream It Was" from the Welcome to the Dollhouse soundtrack! This was all accompanied by a whirlwind Summer tour across the US.

Now that some of the insanity has died down, I was thankfully able to get up with Future Bible Heroes' Claudia Gonson and she was kind enough to answer a few of our highly unusual questions.

Keep Your Children In A Coma by Future Bible Heroes on GroovesharkThe World Is a Disco Ball by Future Bible Heroes on GroovesharkI'm Lonely (and I Love It) by Future Bible Heroes on Grooveshark

Q: On the latest album Partygoing, you guys give a lot of questionable advice. (IE: "Drink Nothing But Champagne", "Keep Your Children in a Coma", saving money on funeral costs by "Digging My Own Grave") What's the worst suggestion or piece of advice you were ever given?
Claudia: Well this certainly isn't the worst thing, but once when I was 12 or 13, my best friend managed to make her dad stop shouting at her by walking up to him and saying "shhhhh" really quietly in his ear. So I tried it on my dad, once, when he was shouting. It didn't work at all. He went apoplectic.

Q: Where on earth did you get the round vintage phone in the "Living, Loving, Partygoing" video?!! I want it!
Claudia: I believe it was part of the gorgeous items in the Long Island home where we shot the video. These were friends of the director's, Naomi Yang. A very swelligent gay couple.

Q: What is the funniest thing that has happened to you on tour?
Claudia: My memory is dim. but this last FBH tour had a lot of good fun in it. Like, watching my not-yet 3 year old dancing throughout our gig in Philly. That was pretty amazing.

Q: In the Merge promo video for Partygoing, Stephin says this is a party album "...largely about drinking, suicide, aging, death, loss, and despair..." What the hell kind of parties are you guys going to?
Claudia: Very few. Stephin famously hates going to parties. The song "Living Loving Partygoing" does enumerate some of the few parties he actually attended in his life (although he mixed up the details on what happened). But generally he does his best to avoid them. I think the endless party is a sexy metaphor for how we get through life, all the different ages at which we encounter ourselves, all the buzz and whirl and social encounters and heartbreak. Partying at 15 is so different from partying at 45. This is all summarized well by "La Dolce Vita".

Q: Unicorns...or Narwhals. Who would win in a fight?
Claudia: I'm a big fan of creatures of the deep. I'd go for the Narwhal. He'd probably lose.



-Top picture copyright photographer Kimberly Butler
-Join FHB on Facebook!
-For all things Claudia Gonson and Stephin Merritt, check out: The House of Tomorrow.

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An Interview With Professional Cosplay Hero Barry V. a.k.a. Nintentoys!




Be Sure to Visit the Full AdamMaleBlog Site For Gay Culture, Art, Music, Short Films, Gay Comics & Graphic Novels, Interviews, Sex Advice and More!!


Barry V., known in most circles as Nintentoys, has made quite a name for himself on the West Coast as being the go to guy for Nintendo and Disney themed cosplay events and costume commissions. His creations have been featured on G4, Howard Stern, the main page of Yahoo, Cosmode, Like.com, LA Fox News, Kotaku, IO9, as well as getting shout out recognition by Disney and Nintendo via twitter and the internet. From Comic Con to the Anime Expo, you will find Barry and his numerous creations being fawned over by the awestruck crowd. Also, we need to mention Barry has become something of a gay icon among the cosplay and gaymer crowd. We first noticed his dashing good looks on Instagram where he has thousands upon thousands of followers. His Instagram handle is Nintentoys, btw...go look him up.

Barry credits his Mother for giving him a leg up in the business. He explains, "My mom was a theater costume designer and actress so I grew up in this world of costumes. I learned a lot from her and my sister on how to be very crafty. Also, growing up Mexican, I've learned that the Mexican culture is very colorful, vibrant and visually stimulating. They oddly have a very strong love for Disney, and most other animated characters, more so than people from other countries. That's why most of my costumes are usually characters from Disney and Nintendo. I grew up with these characters, so I want to do justice to them by putting hard work into them."

Though painfully busy with professional appearances and charity events around the Holiday Season, not to mention finishing up college for the semester, Barry made some time for us and agreed to sit down for an interview.

Birdo and Yoshi by NIntentoys




Q: You attended your first convention in 2001. Which one was it and what costumes did you see that made you want to start making your own?
Barry: Honestly, I wish I could remember what was the first convention I attended, but I have such a bad memory.What I do remember is going to conventions all the time and having fun, but I started to notice that people who were in costume were having 100 times more fun than I was having. So, that's kinda what triggered it in my head.

Q: What was the first convention you attended in costume and what was the outfit?Barry: The first convention I attended in costume had to be Anime Expo. I remember I spent a lot of sleepless nights making these two mascots of Bowser Jr and Petey Pirahna from the Super Mario video game franchise. I could have just made something super simple that looked kinda like the characters and could have been content, but I started to notice once I get into that creative zone in my head, I just can't stop. I kept adding and adding and adding to the costume to the point where I feel like I'm a Macy's Thanksgiving Day Parade float. Usually that's when I realize I am done with the costume.



Soon after Con Season was over, my brother in law said that my costumes were on the main page of Yahoo for the best Costumes of Comic Con. Once I saw my pictures on there, I was too proud to admit it at the time, but I loved it. I loved that I was on a website that reached so many people. I guess overall I loved the attention I was getting and the appreciation of something that I created with my own two hands. Ever since then this hobby of mine kinda took off.

Q: Now that you are a veteran, what are your favorite conventions?
Barry: Wow. Thank you for the compliment! I appreciate it. I don't consider myself a veteran though, well at least not yet. There is so much I don't know and am really interested in learning. It's a hobby of constantly learning new things and having lots of fun in the process. But of all the conventions I've been to, I think Anime Expo has to be my fav. It's the convention where everyone appreciate peoples costumes and to showcase your own. Cosplayers who go there are so talented and I am usually amazed at how much work, detail, man hours and money people put into their costumes.

Q: It would seem you have to be part costume designer, part hair designer, part make-up designer, and part actor to be a cosplay professional. How much trial and error goes into creating looks? And how often do you seek advice when you've hit a snag?
Barry: With cosplay I realized I learned a lot about myself and in the process and it has made me more of a well rounded person. It has taught me how to be more social and polite and not to take myself too seriously. I kinda always knew I was creative, but cosplay opened up new forms of creativity that I didn't know I love - like wigs and make up. I really love doing hair. Currently I have 25 wig heads starring at me, which kinda sounds like a horror movie, especially when I sleep and I wake up in the middle of night with all them starring at me. I also realized I'm good at improv. I work with a lot of kids when in my costumes. Kids love to keep you on your toes, so it's good to be energetic and stay in character.

I love seeking advice from friends and people I consider very talented. At the same time, I don't want to steal their secrets on how to make things either. I kinda want them to give me harsh advice in order for me to get better, but overall, cosplay is just trial and error and hopefully in the end it all works out.

Q: What is the strangest request you have had while in costume?
Barry: I've gotten a lot actually. You would be surprised at how many people want sexual favors while in costume, especially with characters that I have no clue how anyone can find sexually attractive. Most of the requests come from online. But honestly as... um....flattering as their invitation is, I'm not really into that. Nor can I imagine much of the cosplay community even doing that. We spend so much money and time on our costumes that just the thought of some foreign liquid or substance making a stain would make us die....

Q: What is the most embarrassing wardrobe malfunction while out in public?
Barry: I haven't actually had that many, oddly enough. I always carry a bag somewhere hidden in my costume that has everything I need just in case of something like that to happen.

Q: Do you have a favorite character to dress as when you are not feeling your best?
Barry: Hard question. Usually when I'm about to put on a costume that involves a huge wig, caked on make up, prosthetics, heavy, hot costumes and uncomfortable shoes... my body starts shivering, telling my head "please don't do this to me."

But, overall, I love being Mario. I grew up with him. He is one of my fav characters and I see a lot of myself in him. My cosplay pictures of me as Mario are all over the internet, so it is also the character that has gotten me known. Usually people hate me as Mario and they say it all the time in the comments of blogs and other websites. Honestly, I don't blame them. I wanted to do something different than what I had seen before. Some people love it and some people hate it. I can't please everyone. But, really it doesn't matter in my head if anyone hates it because the reaction I have gotten from children coming up to me thinking I am the real Mario has been very gratifying. It is kinda hard to explain but I feel like if you made a child believe that you are the character, then that's all that matters.

Q: If you could only be one character for the next year, which would it be?
Barry: Well, hands down, Quasimodo. I love the Hunchback of Notre Dame. I related so much to that movie when I was growing up. To the point that when I was little, I made a Halloween costume of him to go trick or treating just to prove a point to my mom. I always felt like the ugly kid, the outcast that was locked in a tower under catholic rule with amazing hair bangs, so that movie helped me a lot growing up. Portraying him would make me really happy.

Q: What costumes can we look forward to in the future?
Barry: Well, Quasimodo for sure, and Wario. I am still sticking to the franchises that shaped my mind growing up, Disney and Nintendo.



-Visit Nintentoys Facebook Page!
-Book Nintentoys for your Event!

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A Short Q & A w/ T.W.i.N.S.


Be Sure to Visit the Full AdamMaleBlog Site For Gay Culture, Art, Music, Short Films, Gay Comics & Graphic Novels, Interviews, Sex Advice and More!!

When it comes to witty, quirky, charming dance pop, you will find no bigger fan than me. Comprised of two dashingly handsome gents, Laurence and Hugo, T.W.i.N.S. is perhaps one of the smartest, most lyrically clever bands to come around in a good long while. They take frustrating everyday situations and turn them into genius songs that will have you uncontrollably dancing in no time flat. There is no pretension. The goal of the music is to have fun. When asked about the formation of T.W.i.N.S. Laurence recalls, "We just wanted to get back to why we wanted to make music in the first place, to do something outrageous."

When not playing in T.W.i.N.S, Laurence moonlights as a club DJ, and something of this spirit feeds into the band: a mission to entertain whatever the cost. "If you're a band and you come onstage at a club at 1am, you don't want to interrupt everyone from having a good time. So we want to do something visual, raucous and unpredictable". The pair have been selective about gigs so far, but a show supporting the Scissor Sisters at London club institution The Cock's 10th birthday celebration at XOYO was a highlight.

T.W.i.N.S. has a brand new 5 track E.P. due out March 3rd. Despite being busy with all the craziness surrounding a new release, we were thankfully able to corner Laurence in a bathroom stall and force him to answer a handful of highly dubious questions!



Q: Rumor has it you gents started your musical collaboration composing music for a gay porn series called "Indie Boys." How much research did you have to put in to make sure you were properly capturing the essence of the subject matter? 
Laurence: We are both aggressive tops so it was actually a challenge to write slow jams for the Indie boy. Indie boys like to be whimsical, and they are in the bed too. One of us may know better than the other about this.

Q: I have watched the "What's the Time?" video like a dozen times now. Did you guys argue over who got to be the one to receive all the abuse? And, how long does it take to get red paint out of chest hair? 
Laurence: Watch it a dozen more times please. It seems to have been overshadowed in the hits stakes by our 'Republic of Banana' video. There was no way Hugo was going to take the abuse. I'm more versatile than him so I suffered for our art. Some of that slapping hurt. I was pissed off that I was going to have my chest waxed as I'm proud of my fur, the paint I wasn't worried about. How long did it take to wash out? Too long. I was ginger for a day.

Q: Your live show seems like a fantastical, wondrous party dependent on all your electronic gizmos functioning properly. Has your gear ever betrayed you on stage? 
Laurence: Plenty of times but I like the unpredictability of a live show. The worst thing you can see is a perfect live band. I once saw Linkin Park at Reading and it was like listening to a CD, not that I own any of their CDs. Yeah we've had stuff cut out on us but the bonus of being a new band is that nobody knows our music enough anyway to know it has gone wrong. I just dance harder.

Q: What's up with you Brits' tradition of crazy walks in music videos? It must take you guys forever to get down the street. 
Laurence: Hey where are you from? I didn't realise we were going international with this interview! Can we play in your country? The 'Found a Flat' walk was inspired by the Gondry video of 'Around the World' by Daft Punk. French, I'll have you know, but yeah I see the Madness thing going on, too. John Travolta knows the power of a good walk. We're tapping into that too. The best moment so far for me being in this band was having seen some kids at one of our shows doing that walk. It blew me away.

Q: Unicorns or Narwhals? Who would win in a fight? 
Laurence: Depends what territory. If the unicorn tried tackling a narwhal on its own turf it would probably drown. Likewise if the narwhal hit the land to tackle the unicorn it would resemble one of those slugs when people cruelly throw salt on them. I'm going for narwhal as unicorn is overdone. Especially on the T-shirts of East London homosexuals.


*Some quotes taken from their bio for the Found A Flat release on Split Records in 2013.


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An Interview w/ Bear World Magazine's David Goodman

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Bear World Magazine is fantastic. Focusing exclusively on "bear culture," few magazines
are as well written, thorough, and absolutely in love with their subject matter. They strive endlessly to report on the all that's happening on the bear scene around the world, from Australia to California. You can find music and movie reviews, great interviews with  bear celebrities, and a fantastic world wide event calendar. Their coverage is astonishingly complete.  They are even offering a free three month trial digital subscription on any of your mobile platforms!

Thankfully, publisher David Goodman was kind enough to sit down with us and help unlock some of the mysteries of the bear world!


Q: How did you decide on publishing a magazine about Bears!
DG: Well, it was an accident! Truly, it was. I had just sold my share of a gay magazine in the UK and had nothing to do. So, I pitched a digital magazine at a bear website (now closed), and they loved it!  I created a test cover, and some plans and ideas, and they just stopped communicating with me. I think they had other worries. So I decided to do it all on my own, changed the name, and just ran with it and learnt very, very fast!!!

Q: I know this is a virtually impossible question to answer, but how would you explain the bear community to an outsider?
DG: Yes, it's virtually impossible, but I will try and give my own personal explanation. For me, the bear community is where the guys who don't feel they fit in in the mainstream gay community, as shown by the general gay media, can feel they belong. I know we are not perfect at this, but I think many “Bear” groups try and welcome non bears, who perhaps are not welcome anywhere else. And, of course, mostly you find big furry, beardy guys right at the heart of it all.

Q: Just so we can finally put this to rest, what is the difference between a Bear, Cub, Otter, and Wolf?
DG: I dont think we will ever lay this to rest, its ever changing! But, I will try and give my ideas. A bear is a larger man, with a hairy body and a beard. A cub is a larger guy same as a bear but younger. An otter is a hairy thinish guy. Wolf? Similar to an otter, but maybe older! So many people have their own ideas, and I love debating this too.

Q: Many young, thin, follic-ly challenged bear admirers often complain of being shut out by the very men they lust after. Any advice on bagging a bear?
DG: You are right and its a great shame, because the younger guys are the future. They are the guys that we need to encourage to join in as the next generation of bears. I think shutting anyone out, and I hear it from chasers who say that some bears say “Hey I don't fuck chasers” before anything else is even said, is wrong. It needs to be stopped. Bagging a bear? Bagging a bear – buy him dinner lots and lots of dinner!! HeHe!

Q: You recently got to meet and interview Armistead Maupin. How much of a dream come true was that?
DG: Well, I suppose it was not a dream come true because I never thought I would meet him. But, it was emotional. His Tales of the City books have influenced my life since I was 17. It was truly, truly the highlight of my career. He was a gentleman, but you could sense the twinkling naughtiness in him, and I wish we could have got drunk together. Hes a great hugger and loves that the bears love him. It's why he goes to P-town every year!


Q: Has there been anyone you met in the course of writing a story that you were excited to meet that turned out to be a major disappointment or downright jerk? You don’t have to name names.
DG: You so want some gossip!!But to be honest, no I have been very lucky. The potential "Divas" have been adorable. And I think I was truly worried that Armistead would perhaps be a "star" in person, but the really talented people don't have to be divas. I think they are usually just thrilled that you like their work.

Q: What are your personal favorite Bear events around the world?
DG: Well being based in the UK now, it's hard to get to all the ones I want to. I was lucky this year to have gotten to the new IBC Palm Springs, which was amazing. And also to Mr North American Bear where I was asked to be a guest judge! And, I am really looking forward to Chicago Bear Pride later in May and the new London Bear Fest! And, of course, Manchester in the UK, where I am based, has the Great British Bear Bash in early May. It's hard to pick a favourite as they are all so amazing in their own right. But, for me the sunshine of Palm Springs in February was so needed after a miserable UK Winter!!!!

Q: Any tips or resources you can suggest on balancing a big, beautiful body with a reasonable level of physical/aerobic fitness?
DG: You're joking, right?  I confess to not going to the gym, but always planning too. I think being big is amazing, because big men are fucking lovely! BUT. I think you have to be aware of your own body and its health. You can be healthy and fit being big, but it's so personal. If a bigger guy wants to go to the gym, it's so intimidating. Having a sister who is a personal trainer, who was a big girl once herself, I will share her advice ~ get in there and meet people. They probably had the same issues and would love to help you and not judge you.

Q: Last question. Where do you see bear culture headed in the future?
DG: Well, I think it will evolve. It has to. Younger guys who are hairy and want to belong will bring their ideas and energy, and we should embrace it, whilst still making sure the elders of our community are honoured too.- It's a hard balance, but I think we can do it as long as the core ideals of the Bear Community remains inclusion not exclusion.



-Matt Alber! Photo by Adrian Lourie

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